Rank Structures

 

(Note: Our ranks are more so established social classes of status within our blandiloquent empire, and its armies. Only certain divisions contain actual ranks and not social classes, with the exception of the Council of Colloquy)

Foundation of the Faction:

The Founding Father

The Founding Father’s decisions cannot be altered in any way, shape, or form. The power possessed by the Founding Father is limitless.

The Factioneer’s

A FActioneer has the ability to anything and everything he/she wants. However, their power is not devoid of adversary, for the Founding Father can revoke any changes they make to the faction. Nevertheless, they needn’t request to make change, simply anticipate a change’s review by the Founding Father. Again, they can make any sort of change but MUST announce them to the faction. The Factioneer’s MUST vote amongst themselves before making any sort of permanent change. If the vote’s conclusion is an unpopular change, the change is not made unless the Founding Father wishes to pursue said change. Factioneer’s can also overrule decisions made by the President, Vice President, and Executives

Presidency:

The President and his//her Vice President tend to matters such as faction diplomacy, laws, and everything to do with the clan. Serving ass the faces of the clan, they are voted upon and elected by the Factioneers . A President must be a paragon in of what we believe. Every action taken must serve as a precedent to the members of the clan. The In addition to outranking every member except the Factioneer’s and the Founding Father, the President can appoint executives, promote ALL members, and make changes to the law and governmental systems of the faction after informing the Factioneer’s (not inquiring) . The Vice President possesses all of the same priveledges but must inform the President of his/her decision to promote members and appoint members, and cannot make changes without the President’s approval. Both the President and Vice President can overrule decisions made by the Executives.

Establishment of Executives:

The Council of Colloquy consists of the leaders of ARFF. The council exists to ensure order and prosperity throughout the empire by addressing all issues within the clan and discussing possible resolutions, as well as propositions of change within the clan; such as laws and rank structure. They also converse on behalf of grievous matters such as war, and espionage, and reach conclusions as to the action our clan shall take. However, solutions sought by the council must be publicly voted on before they can be activated. Decisions may also be revoked, or vetoed, by a Chancellor if he/she deems such termination necessary.  (Any laws and/or legislature must be proposed to, and approved by, the Supreme Chancellor. Such matters cannot be decided by the council. The council can appoint people to positions of power without the inquisition of clan members. The council cannot vote to alter the rank structure or site appearance of any of ARFF’s divisions’ without  the permission of the Commander-in-Chief of that  division )

Armies & Divisions:

The armies of A.R.F.F. are divided into forces of twenty men. All of these operatives are under the supervision of their armies Commander-in-Chief.

Divisions currently include the A.R.F. (Advanced Reconnaissance Force) the M.P. (Military Police) and the A.S. (Architectural Specialists)

Ranks for divisions are pending. The A.R.F. consists of the Most Elite warriors in ARFF, and executes special operations. The M.P. instills security and tranquility within the empire by serving as the enforcer’s of our laws.  Specialized in PB2 architecture, the A.S. constructs multi-purpose bases for our clan.

 

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